OverviewHow come unlockSkills AnalysisGearsTeam Line- up and playstyleAbyssMemorial Arena

1.Overview

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Our Goddess, Herrscher of the Void, that we will call God Kiana (GK) for the objectives of this guide, is the awaken form of the battlesuit items Moonbeam Kiana (KMB). Choose KMB, it is additionally has biology typing, making it solid against psychic honkai beasts, and weak against mechanical enemies. Uneven KMB, gift an awaken valkyrie way that it will take added fragments to location up every tier, and it will certainly not be accessible in conventional supply after GK's expansion supply occasion is over. In terms of what the valkyrie can do, it deals purely ranged physical damage and have access to solid crowd control and also area of impact physical damage. Once it involves these aspects, it is currently unrivaled by any kind of other valkyries; the only question that stays is the cost and also that will be the an initial topic we cover together we go into how to unlock this height tier valkyrie.

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2. How to Unlock

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As we briefly went over in our overview, GK is an awakened battlesuit and will share the same fragment requirements as various other awakened battlesuits:

To unlock: 100 fragmentsTo location from S to SS: 250 fragmentsTo location from SS come SSS: 600 fragments

Now that we know the numbers, let's see just how much that might cost. I have actually calculated and also shown below a table that shows the possibility of gaining GK in X quantities of pulls.

From the table above, we can read that as, indigenous a personal example, i pulled 63 time to acquire GK. That method in 63 pulls total, there to be a 77.54% opportunity of gaining GK and also it price me 17,640 crystals. If you go 99 pulls without receiving GK, the 100th traction is guarantee to offer you GK. ~ claiming GK the first time, each added GK card will provide you 70 GK fragments. That means in order to gain GK come SS rank, friend will require 3-4 additional GK cards. In stimulate to obtain from SS come SSS rank, you will certainly need an additional 7-8 GK cards. The benefits of ranking up GK is for additional skills unlocked by every rank, and extr base ATK stat for her GK. I will certainly let you decision on just how to properly spend her crystals, yet personally, for those of you with reasonable decision budgets, the finest option would be to store GK to rank S.

3. Ability Analysis

Leader Skill- Team profit 30%/35%/40% (Rank S/SS/SSS) Crit Dmg and also 10%/13%/15% Crit rate.This is by much one of the the strongest team an abilities available because that physical damages teams. The only leader ability that come close is KMB's own skill which complete damage instead of crit rate, however with the restriction of needing 3 creature valkyries.

Team Skill- Useable when foe is influenced by Time Slow. Stops all adversaries for 5 secs then activate an international Time Fracture for 5 seconds. For each foe in Time Fracture, team gains 30% Crit Dmg. (Cooldown: 45)

This team ability is another top tier ability. V the ideal team and proper communication, you have the right to burst under a the majority of enemies throughout this skill.

---Passives---

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Herrscher fee Bar- This is the valkyrie's bread and also butter so i will enter detail about this an initial before something else. The orange bar in the middle of your screen above your hp bar indicates your present Herrscher charge. A full two bars is tantamount to 480 charge. Any time you have past 240 charge, you deserve to hold under your assault button and also snap your finger to go into Herrscher mode. The finger snap deals 600% atk the AoE damages (1000% atk if you have actually 480 charge).

After you are in Herrscher mode, your five combo assault turns into a 3 combo attack and your simple attacks do an ext damage. Your attacks are additionally faster, your move speed is likewise greatly increased Herrscher mode additionally gives a most other services from an abilities that we will go into later. When you room in Herrscher mode, you will certainly constantly shed 48 fee per second. This method at max, you deserve to only remain in Herrscher setting for 10 seconds. Friend will shed 120 fee upon convert out. Needless come say, you have to be in Herrscher setting to capitalize on your damages output.

There are just a few ways to obtain Herrscher Charge. At any time a space Core is summoned, you gain 60 charge. Space Core is summoned throughout the 3rd and 5th combo that your basic attacks. GK's "signature"weapon tricks of the Void's weapon skill likewise grants 120 charge. An successful ultimate evasion likewise gives 60 charge and will lead into the 3rd combo of simple attacks, allowing GK to get three boosts of 60 fees in quick succession. Once a QTE is performed, GK likewise gains 60 charge. Finally, ~ the end of GK's ulti, if you have actually unlocked the SS ranked linked skill Void Empowerment, Gk will get 360 charge.

Law the the Void - (REQUIRES SS RANK) -- By attacking the exact same target repetitively, you gain 1% crit price per recurring attack, maxing out at +20% crit rate bonus. Very great against bosses for increased solitary target dps.

Deviant energy -- Everytime a an are Core is summoned, GK bring away 15% less indirect damage for 10s, stacking a max of 3 times. This way GK without any type of defensive stigmatas will certainly take 45% less bleed overtime in the Abyss, listed she keeps attacking and summoning room Cores.

Honkai note -- after GK snaps her fingers, the target will certainly gain second damage multiplier that 5%/10%/15% (rank S/SS/SSS) for 10 seconds. Definition an added damage an increase immediately following entering Herrscher Mode.

--- can be fried Evasion ---

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When performing an can be fried evasion, Gk summons a room Core, and also triggers an local Time slow that stops opponents in a small aoe because that 3 seconds. This is the strongest CC in the game, the same as VT's ultimate where also bosses have actually zero resistance to. It additionally skips the basic attack straight to the third attack and onwards, allowing room Cores and also charge come accumulate in rapid succession.

Void Lock -- Can create ultimate evasion by dodging through enemies without evading one attack. Additionally reduces the cooldown the evasion from 20 come 17 seconds. This allows for simple on-demand time slow-moving for GK.

Gegenstrom -- because that every Time Slowed enemy, get 10% physics damage, stacks approximately 3 times. Allowing for a bonus of as much as +30% physics damage.

Suspended space --- (REQUIRES rank SSS) -- as soon as the regional Time sluggish is finished, triggers worldwide Time Fracture because that 2 seconds. An amazing capability for Memorial Arena (MA) to slow-moving the timer for a greater score.

---Basic Attack---

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Weltraum Richter -- throughout Herrscher form, get +30% total Damage, and another +30% total Damage versus Mech-type enemies.

Contortion effect --- (Linked Skill) -- room Cores transaction 350% atk the physical damages instead of the default 100% atk when in Herrscher form.

Dimension Overload -- during Herrscher form, the third (last) hit of the an easy combo vacuums the opponents within a 10 meter radius. Great in the Abyss wherein you want to gather your adversaries together and keep castle gathered.

---Ultimate---

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The ultimate, Void Unleashed, deals in between 2700%- 3600% atk of physical damage and floats and time locks adversaries for 3 seconds.

QTE: angel of destruction --- (Linked Skill) -- triggered by Time sluggish or shield break, applies worldwide Time Fracture, and deals 1000% atk of physical damage.

Judgment -- ultimate gains 30% crit rate for enemies above 50% hp and 50% full damage to enemies under 50% hp.

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Void Empowerment --- (Linked Skill, needs RANK SS) -- profit 360 Herrscher charge after using ultimate.

---Special Attack---

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Rift Geyser --- (Linked Skill) -- an are Core benefit 50% atk.

Distortion --- (Linked Skill) -- Finger Snap deals +60% complete damage to opponents with damaged shields.

Dimension Warp -- QTE offers GK 60 Herrscher charge and also +20% attack Speed (aspd) for 10 seconds.

In conclusion, GK has actually A many of natural bonuses. At simply the base S rank, GK has +30% Crit Damage, and +10% Crit rate from leader skill, +5% total damage for finger snap target, +30% Physical damage from time slow, +30% total damage, while additionally effectively negating the mecha kind disadvantage with another +30%, in Herrscher form, and also +20% aspd from QTE. She ultimate is likewise subject to one of two people +30% Crit price or +50% total damage.

With SS rank, aside from the basic stat boost, she will also gain an additional +5% complete damage for finger snap target, +20% crit price for solitary targets, and +360 Herrscher charge after Ultimates (or through SS location KMB).With SSS rank, she will gain added stats boost, one more +5% total damage for finger snap target, and worldwide Time Fracture after can be fried evasion.

4. Gears

By now, you are probably currently convinced to begin pulling because that GK. However, pulling for GK is only fifty percent the battle. Having the right equipments is what allows her come ascend come godhood. Us take a look at just how much her expansion devices supply might price you, then us will malfunction GK's potential gears right into two categories: Weapons, and also Stigmatas.

The chances:

NOTE: The table above assumes the first gear you traction is the weapon, because its the highest possible chance that the four. In its entirety it just shows just how your possibility of pulling the 3rd and last stigmata is exceptionally low without the 50th pity pull. Because that example, if I have the gun and also 2 stigmatas and want the last one, if i have actually 13720 crystals, i only obtained a 51.53% possibility of obtaining the final collection piece. Make certain you have sufficient crystals before attempting it.

---Weapons---

There room two optimal candidates once it involves weapon choice. The period long debate in between Tranquil Arias, and Keys that the Void.

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Tranquil Arias -- 275 Atk, 26Crit--

Arias has actually two passive skills. The first passive gives an burst of 1,000 physics damage and 1,500 ice element damage as soon as attacking a time slowed target every 5 seconds. This numbers space subject to multipliers and also GK has access to a most physical damage and also total damage multiplier. GK can also time slow groups with she evasion so triggering this passive is no issue.

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Arias' 2nd passive is what yes, really puts this gun as a height contender. Arias provides +15% added physical damage and also a +50% full damage for 5 seconds upon move in or ultimate. While 5 seconds sound short, if you refer earlier to GK's skills, you will watch that most of her damage boost buffs lasts just 10 seconds. You obtain indirect damage reduction, full damage multipliers, physical damage multiplier, and +aspd buffs which all lasts 10 seconds. Herrscher mode, at most, lasts 10 seconds as well. Your rotation for GK should be come qte, evade, attack to max charge, snap fingers, ulti, assault a little bit then move out. Every one of this will be with an +50% full damage rise from Arias.

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Keys the the Void -- 264 Atk, 37 Crit --

Weapon skill -- Sp cost 5, Cooldown 16 seconds --

Shoots a series of 3 shockwaves dealing 200% atk each and floats. At the sametime, it summons a room Core dealing 300% atk. The room Core is influenced by GK's an abilities and regains an additional 60 fee (120 total).

Passive -

Increases physical damages by +20%, Crit damage by 30%.

This gun isn't minimal by a quick buff duration the Arias was. However, GK herself still is because of her plenty of 10 seconds duration buffs. In many teams wherein you will constantly switch in and also out valkyries to apply debuffs, such as impair, Newton B, Gustav, and also others, Arias is better. However, groups where with earlier line supports like magnificent Prayer, that can apply impair when undeployed, keys of the Void will be wanted due come its extra staying power. Another benefit of keys of the Void over Arias is much faster Herrscher fee regen v its short sp price active. This could greatly advantage players without accessibility to GK's SS rank skill.

Alternative options--

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The two previously mentioned gun is the ideal of the finest for GK. If friend weren't lucky sufficient to acquire either, there are a few other options.

Thunder Kikaku will always be a solid pick for any kind of damage dealer through its passive giving a solid unrestricted +30% complete damage multiplier.Mjolnir is an additional option, offering +15% crit price and permitting GK her own resource of impair that can be prolonged with GK's time slows. Much much better in the hand of a support prefer DP/VR.

Jingwei's soup is a f2p alternative for solitary target fights where it can administer +20% crit rate and +50% crit damage in prolonged fights. However, this needs GK to continue to be deployed because that a long period of time and won't synergize v her common switch heavy playstyle.

Judgement the Shamash is another good f2p option, boasting heavy stats and also can increase damage to enemies via that passive and active abilities.

---Stigmata---

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In ours previous ar we had actually a discussion concerning which to be the best weapon because that GK. Over there isn't any debate for which stigmatas are best for GK.

The prize is clear, Celine: Ascendant set is much better by far than any alternatives we can come increase with and also is the key reason why GK is for this reason much better than anything else. No various other valkyrie has a stigmata collection like Gk does. So, what does it do?

Celine Ascendant height --

+20% physics damage, +30% added physical damage in Herrscher mode. Remember, you are only going to dps when your Herrscher charge is all set to enter Herrscher setting so basically this is +50% physical damages for one stig. Girlfriend won't discover anything close from any kind of other stig height piece.

Celine Ascendant middle ---

+30% crit damage and also -20% ultimate evasion cooldown. You will currently have a very solid crit rate with your leader skill, SS location passive (if you have actually it), and also on her ultimate capability when used on high hp targets. This way you will crit often and also this extr crit damages will have a very noticeable impact on your dps. A most the times a crit damage an increase this big either come with constraints or is part of 2/3 stig set bonuses. This is indigenous a solitary stigmata and also it still adds another -20% cooldown palliation on your evasion. Your evasion have actually a 17 2nd cooldown. Through this, it goes to 13.6 seconds. Remember friend can quickly gain 180 Herrscher charge whenever you evade climate attack. Not just this, her evasion is the finest CC in the game, of i beg your pardon no present boss have any resistance to. Finally, her evasion offers you a +10% physical damage buff every monster(max of 3) in the bubble because that 10 seconds. This way you have the right to constantly have actually +30% physical damages in the abyss with only a 3.6 second downtime.

Celine Ascendant Bottom ---

Grants a shield because that 300 elemental damage. When shield is active, profit +20% aspd and +15% physics damage. Top top its own, this stigmata is already a good alternative choice for everyone that would certainly want attack speed, NS pertains to mind. ~ above GK, this offer multiple purposes. We currently know GK's dps is ~ above a short timer. You should unload all your damage while impair is up, while your still in Herrscher Mode, and while Arias' buff is active. If her GK is in ~ 240 charge, to obtain to 480, girlfriend will need to qte in (60 charge), evade (60 charge), continue to your 3rd and fifth combo (120 charge), then snap her finger. This will all occur while dilute is energetic and you require every 2nd of the debuff. It is likewise rare to check out +atk% through +aspd on the same stigmata.

The best reasons why you space using every three, which room already strong on their very own on GK, is because that the 2 and 3 stig set bonus. With 2 pieces, you get +12% full damage because that (once again 10 seconds) every time a room Core is summoned, up to 3 stacks. This way you will certainly constantly have another +36% total damage. With all 3 pieces, you will certainly gain an additional +50% crit damage and +15% crit rate in Herrscher mode. Overall, v all 3 pieces, girlfriend will have +65% physical damage, +36% complete damage, +80% crit damage, +15% crit rate, +20% aspd, and -20% cooldown top top evasion skill. No various other stig set will ever before come close.

But, alas, allows see the alternatives.

Top Stigmata alternatives ---

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When it come to choices on a DPS valkyrie, the an initial f2p stigs that concerned mind is Jingwei T or Picasso T, Elizabeth Bathory M, and Attila B. Jingwei T provides +31% full damage while fighting bosses/single targets. Attila B provides +31% physical damages while over 30 struggle counts. Eliz M provides +20% physical damage while having more than 80% hp. Every three have the right to be considered for GK.

Other Stigmata Top choices you might have is Schrodinger T, Planck T, or Scarlet Lier T. S.Lier gives +36% complete damage, yet this just works for her an easy attacks. Do note that Herrscher setting is not burst and finger snap is a charged attack, therefore S.Lier will advantage Herrscher mode which is why this is ~ above the list. However, the flaw are: -20% max hp and also this will certainly NOT impact GK's qte or ultimate. That provides S.Lier not right for GK.

Similarly Schrodinger T suffers for the very same reason. GK is to explode damage yet its burst damage over numerous seconds. By the moment 6 secs passed because that Schro T come proc again, Arias' buff would of currently been over and also you would certainly be half-way v your Herrscher mode and also not doing huge bursts yet regular basic attacks. This means if you usage Schrodinger T, you should switch in, snap finger climate switch out. Also then, finger snap is just 1000% atk if you have actually 480 Herrscher charge. In its entirety Schrodinger T is a pretty negative stigmata for GK in mine opinion. Carry out not use it.

Planck T is nice due to the fact that it is complete damage i beg your pardon affects whatever from GK's straightforward attacks, to her qte, and ultimate. And in abyss, you are constantly losing hp. You have the right to lose hp while structure up her sp and Herrscher bar. Then after your ultimate you would of eliminated mobs that might drop hp packs and you repeat the again. It's a bit more complicated than others but it is nice.

Some an excellent middle stigmata choices for GK would certainly be Ekaterina M, Planck M, pool Party Mei m, or Tesla M. Planck M offers a vast +51% damage. But, as with with S.Lier, it will certainly not affect qte or ultimate. PPM offers +18% complete damage and a debuff that +15% come a single mob. The numbers are a bit low compared to other choices however it is one option. Tesla M is only an alternative if you space running snowy sniper with GK. +51% complete damage is large but it only works against frozen targets.Perhaps the best alternative piece because that GK is Eka M. That will give you +41% physical damage, detailed that you have actually over 40 hit counts. Most people without GK's signature gear will try mich T/B, through Eka M or schro band T/B and Eka M. Or any means that fits in Eka M.

Michaelangelo (Mich) is a good set because that GK. Many civilization falsely believe that Herrscher setting is Burst, i beg your pardon its NOT. This way the Mich set, which is the king that non-burst physical dps set do gain a opportunity to light here. Every of the piece of the collection is great for GK. Top offers physical damage, middle gives Crit rate, and bottom gives Crit damage. GK will certainly be continually spamming she ranged attack both in and also out of Herrscher mode enabling GK to maintain the set bonus consistently. The 2 set bonus also gives +15% complete damage and another +15% total damage upon move in, i m sorry GK will perform a lot. The cooldown ~ above the second bonus is 30 secs which is much longer than I'd like but you will still proc it multiple time in abyss. The 3 collection bonus is underwhelming for this reason don't feeling the need to use every 3 pieces of mich if friend got far better stigmatas.

Mich is a good set but it has because been overshadowed through Schrodinger band set. Schrodinger Band can be provided by a range of valkyries and GK is no different. The set greatly demands its 2 collection bonus for this reason I will assume two pieces if stating the next bit of numbers. Top piece gives GK +21% physical damage and also +25% full damage, mid piece offers +21% crit rate and +15% all damages reduction (great for abyss bleed), and also bottom gives +21% aspd and also an extra 2sp/second regen. Similar to ma, you want to usage 2 piece of this set if you have actually a far better off-set 3rd piece.

TLDR:

Top Choice:

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Alternative Choices:

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F2P Choices:

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5.1: Abyss

When it involves Abyss, the most important information to remember is the at higher temperatures, the mobs' physical/elemental defense and also hp will boost to man levels. Come combat this, the most an important debuff is impair, i m sorry reduces the lot of defense an adversary has. The existing DEF formula is 1/(1+(DEF/(300+20*ValkyrieLV))). This method the two main factors to act the most damage is the DEF of the mobs and also the Lv of her valkyrie. Due to the fact that GK just came out, this method you must be acquiring her come max level as shortly as possible. The aside, if friend take an instance with a mob of 1000 DEF, to her level 80 valkyrie, from DEF alone, your damage will be diminished by 34%. CH in ~ maxed level can apply 75% impair. This brings the mob's DEF down to 250. Currently GK's damage will just be diminished by 12%. The is one 34% rise in damage. I will insert a table on how much damages reduction DEF have the right to account for in varying DEF and how much a 75% impair could help.

As you have the right to see indigenous the table above, CH's impair has actually a much greater percent rise at higher defense than in lower tier abyss with reduced defense.But us were intend to talk about teams for GK, not video game mechanics. The previous allude was simply to really tension how important impair debuff will certainly be because that GK in high finish abyss, i m sorry is wherein GK shines over her competition. Because that this, EVERY team will need a reliable resource of impair and also there are only two: Mjolnir and also CH.

Team #1

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GK, Valkyrie Ranger, and also Dimension Breaker

Ideal gear:GK -- relaxed Arias/Keys of the Void , Celine Ascendant T,M,BValkyrie Ranger-- Mjolnir, Gustav T/Tesla tape T, Gustav M, and Newton B/Gustav BDimension Breaker -- Hand of Tyr, Schrodinger T, PPM/Planck M, and also Newton B

The idea behind this team is come gather and impair v VR, switch in DB come time slow-moving the mobs to expand the duration of impair, while also triggering GK's qte and also using Tyr's active, break the shields of the elite mobs. This team has the benefit of being obtainable to a "free" collection ability, instead of relying ~ above CH's high sp costing can be fried to gather.

Team #2

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GK, Celestial Hymn, shadow Knight/Phoenix/Sixth Serenade

Ideal gear:GK -- tranquil Arias/Keys that the Void , Celine Ascendant T,M,BCelestial singing -- Judah/11th Relic, Kallen chant T,M,BShadow knight -- Nauda's Grief, Monet T, Nagamitsu M, Monet B ORPhoenix -- Cinder Hawk, Higokumaru T, Nuwa M, Planck B/Higokumaru B ORSixth Serenade -- relaxed Arias, Nohime T,M,B

This team is built roughly the idea that the temperature might be high, however it's no high sufficient to fully eliminate elemental damage teams. Girlfriend can frequently use this in the reduced floors of an abyss but switch come a much more purely physics dps-centric team in the higher floors. The idea is come stall and gather sp till the 3rd wave, have actually GK nuke the floor and have SK, 6S or Ph mob up the leftovers, which will likely be upstream mechas whom Ph/6S will advantage a typing benefit against and also SK deserve to break even with against. Ph would right for enthusiasm themed abyss whereby you can cause its qte top top demand. 6S/GK teams have the advantage of conveniently triggering each other's qte. This team has the advantage of having a much faster clear time on lower floors wherein the secondary dps deserve to contribute.

Team #3

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GK, Celestial Hymn, dimension Breaker

Ideal gear:GK -- serene Arias/Keys that the Void , Celine Ascendant T,M,BCelestial hymn --11th Relic, Kallen singing T,M,BDimension Breaker -- Hand the Tyr, Schrodinger T, PPM/Planck M, and Newton B

This team is very comparable to the an initial one, only replacing VR with CH. CH has the benefit of regening sp for the team, enhancing crit damage, and also increasing physical damages for the team. The setup is to wait until the 3rd wave, gather, switch in DB, usage Tyr, then qte into GK and rinse and also repeat.

Team #4

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GK, Celestial Hymn, Snowy Sniper

Ideal gear:GK -- relaxed Arias/Keys of the Void , Celine Ascendant T,M,BCelestial hymn -- 11th Relic, Kallen singing T,M,BSnowy Sniper -- Raider Missiles, Tesla band T, Gustav M, and also Newton B/Gustav B

This is the tried and also true GK abyss team. This team replace instead instead DB v SS as the second support. You shed a little bit if dps indigenous DB's tyr however in return girlfriend get more damage for her GK. SS' ultimate freezes every mobs and they will get +30% extra physics damage. V Tesla Band and Gustav, friend gain an additional +30% physical damages for your GK. Uneven DB, SS will have sp concerns having to sustain a 75 sp ultimate. Raider Missiles is used below for its short sp cost active to proc Gustav, i beg your pardon is only 6. The downside to this team is that you absence an easy means to proc GK's qte. A means to remedy this is to prepare an elite mob by hitting it till its shield is nearly depleted. This way, CH's ultimate will certainly break that shield while SS is setup up because that GK. The strategy stays the very same as before. Girlfriend wait until the third wave, CH gathers, SS offers ultimate and weapon skill, and GK qte in and kills everything, rinse and also repeat.

Team #5

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GK, Celestial Hymn, divine Prayer

Ideal gear:GK -- calm Arias/Keys the the Void , Celine Ascendant T,M,BCelestial hymn -- 11th Relic, Kallen chant T,M,BDivine Prayer -- Mjolnir, Tesla band T, Gustav M, and also Newton B

This is the go-to team because that floors 10 and also 20. DP's time slow and also multiple resources of impair allows you alternate between dp and ch as the source for dilute which is good for those that don't have vitality potions available.

Team #6

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GK, Celestial Hymn, Valkyrie Accipiter

Ideal gear:GK -- relaxed Arias/Keys that the Void , Celine Ascendant T,M,BCelestial hymn -- 11th Relic, Kallen hymn T,M,BValkyrie Accipiter -- Grips the Tai Xuan, Tesla tape T, Gustav M, and Newton B

Another boss floor team, this one is geared in the direction of floor 25. VA provides the team one extra 200% damage versus shields which will be crucial for the last floor. The active of the raid glove also permits for GK to qte reliably.

Team #7

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GK, Celestial Hymn, Valkyrie Triumph

Ideal gear:GK -- relaxed Arias/Keys of the Void , Celine Ascendant T,M,BCelestial singing -- 11th Relic, Kallen chant T,M,BValkyrie Triumph -- I'd mostly through in the generic support stigmatas for she Tesla band, Gustav, Sloth or Newton B

I'm not entirely sure what's the optimal set up because that VT. VT teams can be supplied in both boss and also mob floors. They have actually the included benefit of being able to reliably cause GK's qte with VT's ultimate, which also increases +50% physical damage, and heals for 151 hp/second and being a good top tier CC. The fence is VT's ultimate expenses 125 sp. You deserve to put Bronya Sloth B ~ above VT but that also means its practically 60 seconds in between ultimates not counting CH's sp regen and also sp packs. Sloth would additionally mean friend won't have a third body to carry the burden of bleed. I'm additionally not sure of the appropriate weapon. I'd think DXY sword and also Tesla tape T, PPM, and Sloth would certainly be a decent set up.

Team #8

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GK, Celestial Hymn, Valkyrie Chariot

Ideal gear:GK -- calm Arias/Keys the the Void , Celine Ascendant T,M,BCelestial chant -- Eliudnir, Kallen hymn T,M,BValkyrie Chariot -- Raider Missiles, Tesla band T, Gustav M, and also Newton B/Gustav B

This team is completely geared in the direction of Gluttony themed Abyss. For this team, Eliudnir is one must. In various other teams, the 11th relic to be optional, that gave an additional 10% Crit price to GK however aside indigenous that, it was not an extremely necessary. Eliudnir provides +30% physical damages to stunned mobs for the team yet it also sets increase VC's qte which will aoe knockup mobs for Gluttony skill, and also timeslow for GK's qte. There is no Eliudnir, this team will certainly not work. After VC qte in, she have the right to ulti if essential for second +30% damage with SSS rank.

As you can see, GK has offered rise to rather a selection of viable Abyss teams. To decide which team to use relies on temperature, floor, abyss theme, and also your own valkyrie and gear roster.

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Overall advice --

GK is a fairly simple character, to fill her Herrscher bar, apply debuffs and buffs, snap finger and use ultimate. But that is an oversimplification and also there are tricks in optimizing her damages output. As soon as it pertains to regening Herrscher charge, GK will certainly regen 60 fee on every third and fifth combo of her attack. There is a an extremely noticeable hold-up after her 5th attack, where she stands roughly doing nothing. You should gain into the habit of pushing dodge to cancel the backswing delay of her fifth combo, similar to how you evade after shooting on SS or VC to cancel their backswing. The crucial point is to dodge the moment you check out multiple floating void spears. Not just will this rise dps, that will likewise increase GK's survivability in Abyss together her move speed is incredibly slow the end of Herrscher mode. As result of her slow relocate speed, completing she 5 combo attack can be dangerous in abyss. Her 4th and 5th attacks in specific can cause her to was standing still means too lengthy and allow the mobs she's kiting to catch up. For regening Herrscher charge and also sp, the is far better to evade after the third combo and restart her combo. She is much more mobile in Herrscher mode however keeping in the habit of dodging after the third combo, ideal as you check out the space Core is a good idea because that survivability, particularly if you're attempting the occupation event where one fight = death.