Version 1.6 - December 8, 2015Version 1.5 - November 21, 2015Version 1.4.1 - November 18, 2015Version 1.4 - November 18, 2015Version 1.3 - November 17, 2015Version 1.2 - November 16, 2015Version 1.1 - November 16, 2015
- readjusted most rooms for this reason they would be an ext fight-friendly, because now you have the right to actually fight monster there.
You are watching: The binding of isaac sacrifice room
- had to remove a couple of rooms that were difficult to struggle in. I"m quiet figuring the end what to do with them.
- known ISSUE: because my rooms have multiple to adjust of spikes (unlike the vanilla ones), the game isn"t coded therefore the access time you take it stack through each other. This way that, in stimulate to acquire the rewards native the mechanic presented critical patch, you need to hurt yourself constantly in the SAME collection OF SPIKES.
- No an ext devilish (no pun intended) rooms that won"t let friend leave. No more monsters inside the rooms, lock were never a good idea.
- Tweaked a couple of rooms that had actually bugs (and were not symmetrical).
- added 9 more rooms.
- addressed the rooms you couldn"t exit without taking damage.
- If friend find any kind of bug, or any type of room that makes you take damage without letting friend exit, you re welcome let me know.
- included 5 brand-new rooms.
- added Rebirth Support. If you find some bug please allow me know
- Rebalanced a pair of rooms.
- added rooms with just 2 feasible doors.
- added 7 an ext Rooms.
- Rebalanced several of the rooms.
- diminished the load of some more powerful rooms.
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January 8, 2017 - 7:56 to be • 5 year ago
This mode would have actually been great before they make sacrifice rooms a little bit better. Return I"m happy they buffed them, nice job trying to resolve it yourself. Haha.