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Where to uncover Dogseller Gene?

» Thu Dec 10, 2015 11:19 afternoon


There is a vendor in the game whose sole function is to offer you a guard Dog (if you pass the suitable Charisma/Speech checks.

You are watching: Fallout 4 where to find gene

His name is Gene.

The notes on him speak after you acquisition one Dog from him, a timer start ticking down and the next time you see him, he"ll have another Dog to purchase.

It shows up this process can be repeated indefinitely come acquire many Guard dog if friend desire.

Does anyone understand if he shows up consistently all over in the game?

I"ve just seen him once at Abarnathy Farms.


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Claire MclaughlinPosts: 3361Joined: Mon Jul 31, 2006 6:55 am

» Fri Dec 11, 2015 2:48 am


I understand there space a few locations where miscellaneous random encounters deserve to happen, yet I"ve uncovered Gene twice at Tenpines Bluff ~ finishing the quest there and building some defences. For my girlfriend"s character he turned up at the Med-Tec study Facility.
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Brittany AbnerPosts: 3401Joined: Wed Oct 24, 2007 10:48 pm

» Thu Dec 10, 2015 10:46 afternoon


Hmm, I"ve just encountered this gentleman once, best on the roadway walking between Red Rocket and Sanctuary. Ns wasn"t conscious he can sell girlfriend multiple dogs, have the right to anyone confirm this?


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Eve(G)Posts: 3546Joined: Tue Oct 23, 2007 11:45 am

» Fri Dec 11, 2015 12:02 to be


Sounds like he occurs all over. I encountered him somewhere on the roadways in the basic vicinity the Covenant and sort that b/w Covenant and also Lexington if storage serves.


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ANaIs GRelotPosts: 3401Joined: Tue Dec 12, 2006 6:19 pm

» Fri Dec 11, 2015 3:36 am


Ran right into Gene last night in the swamps SE that Gunner"s Plaza. So yeah, simply don"t fast travel and also you will certainly encounter that eventually.


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Krista Belle DavisPosts: 3405Joined: Tue Aug 22, 2006 3:00 am

» Thu Dec 10, 2015 9:19 afternoon


i still haven"t encountered this guy! lol I"m for this reason upset and i never quick travel uneven its come a clues in the glow sea I"ve played because that a full of just shy the 300 hours between both my conserve files and still haven"t viewed him when =/


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Kevin SPosts: 3457Joined: sat Aug 11, 2007 12:50 pm

» Thu Dec 10, 2015 11:00 pm


There are specific locations in the video game referred to together "travel anomalies" where these random encounters are more commonplace 보다 usual. One I"ve had actually luck through is under the leg southeast the the journey In settlement. Almost every time I quick travel there, something spawns there. I"ve seen every little thing from teams of raiders, come dueling deathclaws, to arbitrarily traveling traders, and also I"ve picked up just around every mission there is to pick up the comes kind investigating dead "junkies" or dead "travelers" there.

I can"t speak I"ve seen Gene especially there, yet I"ve seen plenty of of the various other "random" encounters, therefore it might be worth a try.


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Samantha PattisonPosts: 3407Joined: satellite Oct 28, 2006 8:19 pm

» Thu Dec 10, 2015 11:18 afternoon


One random encounter "hotspot" I"ve discovered is in the woods directly throughout the street the the Red Rocket Truck protect against (the settlement one). I"ve run right into a bunch there, both hostile and also friendly, including Gene. Might give that a shot.
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PixiePosts: 3430Joined: satellite Oct 07, 2006 4:50 am

» Thu Dec 10, 2015 7:33 pm


I came across him in the MQ, as soon as Dogmeat was adhering to Kellogg"s trail, we had made it practically to Ft Hegan when he simply popped up.


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CORYPosts: 3335Joined: sat Oct 13, 2007 9:54 pm

» Thu Dec 10, 2015 11:53 pm


I"ve to be wondering around the mechanics of buying one of Gene"s dogs. 1) walk the dog count together your ONE Companion? definition that if you have a present Companion, he/she/it would have to be dismissed and sent to one of your settlements? Or is the dog a "+1" to the existing Companion? 2) If the dog is in enhancement to any type of current Companion, simply how plenty of of Gene"s dogs can you have actually tagging follow me at the exact same time? A entirety dog pack? 3) Is it feasible to purchase the dog and immediately send it turn off to a various settlement? (After all, if the dog has actually never to be there before, just how would it know where to go?)


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Kit MarsdenPosts: 3467Joined: Thu Jul 19, 2007 2:19 pm

» Fri Dec 11, 2015 12:36 am


Same as me, I observed him and Tenpines Bluff as well.


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Devils CheekPosts: 3561Joined: sunlight Aug 13, 2006 10:24 pm

» Thu Dec 10, 2015 11:53 pm


For those the you who haven"t encountered the (and a few of the various other "random travelers") and who use fast Travel: it is _really_ worth considering curtailing your fast Traveling.

Bethesda is wise to incorporate fast travel, its choose the "Yeah I have actually a lighter" male who sells friend crack. Yet once you"re hooked, the real method to savor these games, is slow and also low. Go don"t run. Walk, don"t quick travel. Go your means around the Wasteland.

I mean, what is going come happen? girlfriend gonna die following week? What friend gotta walk to work-related tomorrow? for this reason what? play the game tomorrow night too. And the following night, and the next, and also so on. Why ever play any type of other video game really? This game, prefer every other game in Bethesda chequered background of fostering game addiction is a " means of life" more than a only "game." You cannot beat it. Girlfriend cannot completely comprehend it, nor check out it every . . . EVER. Okay? So simply abandon that notion that by to run or rapid traveling you"ll obtain to suffer it all, girlfriend won"t.

Plus, you"ll miss out on out ~ above awesome personalities like Gene. And the arbitrarily Wastelanders who hit top top you. And the random traveling salesmen you deserve to recruit to her settlements. And also the random Brahmin dealers, drug dealers, prosttutes, seers, raving madmen . . .

Gene is an great character and also a testimony to the love Bethesda oozes into its Fallout. His dialogue is brilliant. Ns won"t damn it it.

Haven"t encountered him yet regardless of a specialized "non-fast take trip ethic," fine . . . I m really sorry brother/sister. Just keep wandering ns guess, and also whistling along with Ella. You"re happy will adjust

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Jennifer MayPosts: 3376Joined: Thu Aug 16, 2007 3:51 pm

» Thu Dec 10, 2015 11:08 pm


1. The Dog is no a companion, that is just an extra safety (+5 Defense to whatever Settlement friend choose). What happens as soon as the settlement is attacked, I perform not recognize at this time, together Sanctuary Hills has actually never been attacked.

I assume the dog will use the common canine strikes on the enemies, fighting alongside the human being defenders.

3. As soon as you recieve the Dog, the destination Settlement display screen appears and you choose whichever one friend want.

You do have the option to develop a Doghouse for the Dog and also it will use them similar to Dogmeat:

http://steamcommunity.com/sharedfiles/filedetails/?id=562465803

It to be so funny to view her come in Sanctuary Hills, she immediately went come Dogmeat"s kennel and also tried to push him the end of it!

Hence, structure the second one.


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daniel roylePosts: 3439Joined: Thu might 17, 2007 8:44 am

» Fri Dec 11, 2015 5:44 to be


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Undisclosed DesiresPosts: 3388Joined: Fri Mar 02, 2007 4:10 pm

1) no. The dog goes come whichever negotiation you tell that to go to. It continues to be there and will no accompany you. Building it a doghouse v a tiny plastic food bowl adjacent would it is in a nice touch.

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2) since they don"t tags along, the prize is "as many times together you have the right to encounter him, pass the requisite decided checks and cough up the caps"

3) Mama Murphy supplied the sight on him when you weren"t looking. She has a surprise "speaker the Dog" trait once she"s under the influence, for this reason no messed up direction or "I shoulda turn left in ~ Albuquerque" incidents.