During the 2nd phase, leaving one person perplexed (preferably a caster), then Greg won't toad or mini everyone.
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Not a substantial deal, however it'll shave at least a minute off the time!
This is appropriate in theory, but people who are content on walk autopilot will overlook this mechanic.
At least it's not as poor as civilization wiping the raid in LotA because they desire to squeak in part extra DPS and also not run to the pads as soon as they're claimed to. Conserving time, right.
Last night in Syrcus Tower, a similar thing can happen with Glasya Labolas (the 2nd boss). We got him under to 2%, then the 3 robot add to appeared. Human being kept pounding on the boss trying to end up him off, not realizing the he mirrors all damages until every 3 robots are taken treatment of. I'm fairly certain if ns wasn't playing a tank and also pulling those adds into their death zones, we might've just wiped instead.
I walk this once and got yelled at for the whole fight. I gain yelled in ~ if ns don't do it too. You human being can't it is in satisfied. :S
Apparently, you can do the same thing in large keep by keeping civilization mini?
Can't say ns noticed lot of a distinction though
Keeping people mini could work, ns haven't noticed.. However keeping someone confused on the big Bridge fight ABSOLUTELY provides a difference. Fifty percent the raid gift turned into chickens because that 30 secs (essentially avoiding all dps) provides the fight last much longer than gift able to just burn that down
In the an initial encounter, if you keep 2 human being tethered together then Greg won't carry out the rest of his mechanics and also turn everyone right into chickens. The only capture is the this just works because that 60 seconds, yet that's usually enough time to dps Enkidu down. The usually speeds up the struggle by around a minute or two.
He won't turn civilization into chickens and pop up those annoying whirlwinds in step 1 if at least one pair of players room still Mini-tethered. Since Mini doesn't impact healing and healers are constantly targeted for it, you're quite much getting just a contempt gimped DPS.
It depends on who is confused and also who they're attacking. This is not constantly a feasible strategy. The confusion additionally adds a berserk element, and physical dps can easily start killing people, tanks included, if left in this state. When half my static was irradiate farming, we had actually one healer that didn't know how to dispell the confuse, and fifty percent the party wound increase dead due to the fact that we were beating the hell the end of every other.
IF one of the confused is a caster, it's great, and also this strat is reliable. But unless a physics DPS is a weakling, it's generally best to execute the fight together intended rather than risk death.
With iLvs whereby they room now. Unless you have a healer sleep at the wheel, or both healers happen to be ilv50 you should have no trouble healing through someone's autoattack.
Just have actually a WHM litter regen/medica 2. Problem solved.
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Only exemption can be if it's a (geared) melee/BRD, and/or healers don't cure the target the the confused player, had actually 2 wipes due to the fact that both healers to be adamant about leaving them be, killed one healer and 2 various other DPS. So that was fun, however it can vary just how much time is shave off, I'll have some teams that take longer one method or the other. Can confirm that leaving one set of linked civilization Minied in huge Keep does prevent the phase readjust though.
A community for fans of Square Enix's renowned MMORPG "Final Fantasy XIV Online", likewise known as FFXIV or FF14. The base video game starts v "A realm Reborn" and also currently has actually 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". A 4th expansion, titled "Endwalker", has actually been announced to launch in autumn 2021!